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Exo One is a thrilling flight through vast interplanetary skateparks | PC Gamer - jacobtures1972

Exo One is a thrilling trajectory through vast interplanetary skateparks

An orb flies around sunlit cube islands in the sky
(Image quotation: Exbleative)

From Destiny's Traveller to the clutter-intense Katamari, video games love a good orb. But never has an ball moved so attractively, then graciously, as the exotic craft at the center of this beautiful exoplanetary exploration game. If games are in the end about orbs, and so Exo One might be the most videos halt of all.

Exbleative's surreal orb adventure has entered our orbit a few times over the long time, with Rachel leading her orb through the game's number 1 four levels back in January. Last Thursday, the developer opened the hyperspace monoliths to LET United States of America bet on the obsidian football game through the rest of its contemplative universe.

Exo Indefinite quickly introduces you to your flakey ship's control scheme. First you learn to hold the right trigger to increase your mass tenfold, releasing to issue to normal. This cycle helps you get across the first world's pronounceable hills, primary awkwardly, then with speed. You'll start gaining some air, at which point you're introduced to the Exo's other headstone feature—the power to squish itself into a disk, maintaining airtime by drifting frisbee-same through and through the clouds.

Gliding through geographic skateparks is wonderfully satisfying, the same joy offered by mobile flapper Tiny Wings back in 2011. But Exo One's worlds are living, snoring spaces. Harsh winds clobber your guile in all directions. Storm clouds buffer you skywards. Impossibly vast rolling seas imperil to drown you, but flattening your foxiness lets you skim graciously crossways them equivalent so many another tossed pebbles.

Eventually, you'll be using rolling currents, ancient jumpgates and the ambiance itself to propel yourself to ludicrous speeds. Calculation out how to break the sonic barrier is a terrifying thrill all in itself.

Later levels also frolic with this toolset in fascinating slipway. After acquiring accustomed to breezing across planets, one level sees you stripped of everything bar that marrow gravity-switching shop mechanic. Unable to even steer, you'rhenium forced to use only your have weight and the shape of the land to find your way to the next jump-point.

Exo One is rarely (if ever so) hard, but its movement is freeing and festal, just as the worlds you visit tone ever bleaker. In lieu of more believable extraterrestrial being worlds, Exo One's planets are poetic in their expanse—endless forests and barren obsidian deserts, punctuated by monolithic geometric structures without obvious purpose.

A disk flies above a night landscape of clouds, rocks, towers

(Mental image credit: Exbleative)

They're dreamscapes in the vein of Connor PI's Far Future Touristry, but with atmospherics and lighting that perfectly convinces the eye—jibe finished enough celluloid grain and camera markings to ground the smooth have atomic number 3 National Aeronautics and Space Administration's strangest interstellar odyssey.

There is a story to Exo Unitary, one that follows the sole survivor of a cataclysm in Jupiter's orbit and the creative activity of the utterly alien Exo craft. But it's told through hazy flashbacks and garbled recordings, straight-grained ditching early plans for a voiced narrator. It paints a vast aloofness betwixt you and the assumed reality the Exo pilot left behind, but more importantly, grants an emotional weight to these impossibly strange worlds.

Exo One reminds me of my first few hours with Nobelium Isle of Man's Flip, a vast universe where anything matt-up possible, long before the limits of that courageous's procedural planets became clear. Fortunately, Exo One is much too short to fag out unconscious its welcome. Besides a few limited collectables to grab to increase your glide muscularity, it's a straight shot from the first Benny Hill into the heart of the universe.

If you're feeling a trifle melancholy and accept an hour or two to spare, I can call up of far-off worse ways to spend an eve than heading over to Steam and rolling your way across the cosmos for $15.29/£13.04.

Natalie Clayton

20 years ago, Nat played K Set Radio Coming first—and she's not obstructed thinking about games since. Joining PC Gamer in 2020, she comes from three years of mercenary reportage at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the Continent indie scene and having herself developed critically acclaimed small games similar Can Androids Beg off, Nat is always looking for a early curiosity to scream about—whether information technology's the next outdo indie darling, or plainly someone modding a Scotmid into Black Mesa. She's also played for a competitive Splatoon team, and unofficially appears in Apex Legends below the pseudonym Horizon.

Source: https://www.pcgamer.com/exo-one-is-a-thrilling-flight-through-vast-interplanetary-skateparks/

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